Even more so, comparisons were made to Nintendo's own The Legend of Zelda franchise due to its themes, art style and puzzle elements. From the moment it was first unveiled during Sony's PS5 reveal event in Summer 2020, it caught eyes among gamers for returning to the more old school tendencies of action platformer titles like Jak and Daxter. It's great to see such an overwhelmingly great response to our passion project.One of 2021's breakout indie games was Kena: Bridge of Spirits, an action-adventure title with a touching storyline, dazzling visuals and solid gameplay. We may consider another short in the future, but there are no plans as of now! We would definitely need to be approached by Nintendo for something like that to happen, which is very unlikely. Not only would a Kickstarter probably be shut down, but we also don't wish to disrespect Nintendo in any way. We would be very excited if given the opportunity to do a feature film, but it would certainly be an enormous undertaking and would require some serious resources. Theophany did an incredible job with the sound design, pulling elements from his album and also working with two voice actors. But we had the help of some very talented artists along the way, including our cinematographer, another animator, three concept artists, four modelers, and a character rigger. Our internal team at Ember is four people, and we handled planning, production, animation, effects, and compositing. We absolutely intend to collaborate together in the future. We are gonna be posting a behind the scenes video later in the week that should answer all your questions. We did lots of practical lighting for the fairies to help blend them in. Most of the forest had some kind of real base. Also how can he play a flute with a beak? Removing it at the end was a effective way to creep out the viewer and put them in messed up context of the scene. It only makes sense that he would want a full mask to cover his identity. ![]() We liked the idea that he used the beak to cover his insecurities and played to his loneliness as a character. There was a bit of hesitation to make the beak removable.but in the end it worked on so many levels that it became the clear choice. Not to mention that a collaboration between Theophany and Kenji Kawai would be mind blowing. I think it has so much potential visually and thematically. they already beat us to Ghost in the Shell :( Would have really loved to take a crack at that franchise. A mix of live-action/photoreal matte paintings with CG foreground elements? How much of that forest setting was 3D CG? In that first opening shot in the rain the environment looks so real, but the light cast by the fairies on all the moving ground cover makes me think it can't be. What inspired the idea to have his 'beak' be a little mini-mask tied over a Groot-like mouth? It worked out great, but I wonder if there was any internal disagreement over how to portray his face during preproduction. One question I have about his design- I figured in Ocarina of Time he had big yellow lips or a beak, that were redesigned into Majora's Mask's beak (I'm guessing to avoid comparisons to blackface, like what happened to Jynx in Pokémon). ![]() The character animation for the Skull Kid was a big standout his face was amazingly expressive, especially for having no visible mouth. Let me think of a couple questions!įor both Ember and Theophany, what would be your dream project to work on? I was blown away, by the production values, quality of the CGI, cinematography, the music, the faithfulness to the game. This is the highest-quality fan film I've ever seen, and the album is also phenomenal.
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